Virtual reality (VR) technology has revolutionized the gaming industry, allowing players to immerse themselves in incredible virtual worlds. One upcoming...
Zenith, the highly anticipated virtual reality (VR) massively multiplayer online game (MMO), has recently announced the introduction of a free-to-play...
Zenith, the highly anticipated virtual reality (VR) massively multiplayer online game (MMO), has recently announced the introduction of a free-to-play...
In recent years, virtual reality (VR) has become an increasingly popular form of entertainment. However, many developers have struggled to create games that are both immersive and enjoyable. One such project was the cancelled Borealis game, which was being developed by former Half-Life writer Marc Laidlaw.
Laidlaw recently spoke about the game in an interview with PC Gamer, noting that the development of Borealis was “too early” for VR. He explained that the game was being developed in the early days of VR, when the technology was still in its infancy. As a result, the game was not able to take full advantage of the technology, and the development team had to make compromises in order to make it work.
Laidlaw also noted that the team had to make some difficult decisions in order to keep the game within budget. He said that the team had to cut some features and content in order to keep the game within its budget. He also noted that the team had to make some “painful” decisions in order to keep the game on track.
Despite the challenges, Laidlaw said that he was proud of the work that the team had done on Borealis. He noted that the game was “beautiful” and that the team had managed to create a “really interesting” experience. He also said that he was disappointed that the game never saw the light of day, but he understood why it had to be cancelled.
Overall, Laidlaw’s comments provide an interesting insight into the development of Borealis and the challenges that developers face when creating games for VR. It is clear that the development of Borealis was hampered by the fact that it was too early for VR, and that the team had to make some difficult decisions in order to keep it within budget. Despite this, Laidlaw is proud of the work that the team did on Borealis, and it is a shame that it never saw the light of day.
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Former Half-Life Writer Discusses Cancelled Borealis Game, Notes Development Was ‘Too Early’ for VR
In recent years, virtual reality (VR) has become an increasingly popular form of entertainment. However, many developers have struggled to create games that are both immersive and enjoyable. One such project was the cancelled Borealis game, which was being developed by former Half-Life writer Marc Laidlaw.
Laidlaw recently spoke about the game in an interview with PC Gamer, noting that the development of Borealis was “too early” for VR. He explained that the game was being developed in the early days of VR, when the technology was still in its infancy. As a result, the game was not able to take full advantage of the technology, and the development team had to make compromises in order to make it work.
Laidlaw also noted that the team had to make some difficult decisions in order to keep the game within budget. He said that the team had to cut some features and content in order to keep the game within its budget. He also noted that the team had to make some “painful” decisions in order to keep the game on track.
Despite the challenges, Laidlaw said that he was proud of the work that the team had done on Borealis. He noted that the game was “beautiful” and that the team had managed to create a “really interesting” experience. He also said that he was disappointed that the game never saw the light of day, but he understood why it had to be cancelled.
Overall, Laidlaw’s comments provide an interesting insight into the development of Borealis and the challenges that developers face when creating games for VR. It is clear that the development of Borealis was hampered by the fact that it was too early for VR, and that the team had to make some difficult decisions in order to keep it within budget. Despite this, Laidlaw is proud of the work that the team did on Borealis, and it is a shame that it never saw the light of day.
Source: Plato Data Intelligence: PlatoAiStream