Meta, the parent company of Facebook, has announced that its social VR platform, Horizon Worlds, will now allow children aged 13 and above to access the platform. This move is a significant step towards making virtual reality more accessible to younger audiences and expanding the platform’s user base.
Horizon Worlds is a social VR platform that allows users to create their own virtual worlds and interact with others in a shared virtual space. The platform was launched in 2020 and has since gained popularity among VR enthusiasts and gamers. With this new update, Horizon Worlds will now be accessible to a wider audience, including teenagers who are interested in exploring the world of virtual reality.
The decision to allow children aged 13 and above to access Horizon Worlds was made after careful consideration of safety and privacy concerns. Meta has implemented several measures to ensure that the platform is safe for younger users, including age verification, parental controls, and content moderation. The company has also partnered with Common Sense Media, a nonprofit organization that provides education and advocacy for families and children, to develop guidelines for safe and responsible use of the platform.
One of the key features of Horizon Worlds is its user-generated content. Users can create their own virtual worlds, games, and experiences using a set of tools provided by the platform. This feature allows for endless possibilities and encourages creativity and collaboration among users. With the addition of younger users, Horizon Worlds is likely to see an influx of new and exciting content created by teenagers.
The expansion of Horizon Worlds to include younger users is also a strategic move by Meta to compete with other social VR platforms such as Roblox and Minecraft. These platforms have already established a strong presence among younger audiences and have become popular destinations for children to socialize and play games online. By allowing younger users on Horizon Worlds, Meta is hoping to attract a similar audience and establish itself as a leading social VR platform.
In conclusion, the decision by Meta to allow children aged 13 and above to access Horizon Worlds is a significant step towards making virtual reality more accessible to younger audiences. With its user-generated content and emphasis on social interaction, Horizon Worlds has the potential to become a popular destination for teenagers looking to explore the world of virtual reality. However, it is important for parents and guardians to monitor their children’s use of the platform and ensure that they are using it safely and responsibly.
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