Meta, the parent company of Facebook, has announced that its social virtual reality platform, Horizon Worlds, will be expanding access to children aged 13 and above. This move is part of Meta’s efforts to make virtual reality more accessible to a wider audience, including younger users.
Horizon Worlds is a social VR platform that allows users to create and explore virtual worlds with friends. Users can customize their avatars, interact with other users, and participate in various activities such as games, puzzles, and challenges. The platform was launched in 2020 and has since gained popularity among VR enthusiasts.
Previously, Horizon Worlds was only available to users aged 18 and above. However, Meta has now decided to lower the age limit to 13, which will allow younger users to experience the platform’s immersive features.
According to Meta, the decision to expand access to younger users was made after conducting extensive research and consulting with child safety experts. The company has implemented several safety measures to ensure that Horizon Worlds remains a safe and secure environment for children.
One of the key safety features is the use of a “guardian” system, which requires parental consent for children under the age of 18 to use the platform. Parents or guardians will be able to monitor their child’s activity on Horizon Worlds and set restrictions on who they can interact with.
In addition, Horizon Worlds will have a dedicated team of moderators who will monitor user activity and enforce community guidelines. The platform will also have a reporting system that allows users to report any inappropriate behavior or content.
Meta’s decision to expand access to younger users is a significant step towards making virtual reality more inclusive. By lowering the age limit for Horizon Worlds, the company is opening up new opportunities for children to explore and learn in a safe and engaging environment.
However, it is important for parents and guardians to be aware of the potential risks associated with virtual reality. While Horizon Worlds has implemented several safety measures, it is still important for parents to monitor their child’s activity and educate them on safe online behavior.
Overall, Meta’s decision to expand access to Horizon Worlds is a positive development for the virtual reality industry. By making VR more accessible to younger users, the company is paving the way for a more diverse and inclusive future.
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