Marc Laidlaw, the former writer of the Half-Life series, recently discussed his work on the cancelled Borealis game and the challenges of developing for virtual reality (VR).
The Borealis game was a project that Laidlaw had been working on since 2016 with a small team of developers. It was to be a story-driven VR game set in the Half-Life universe. However, the project was cancelled in 2018 due to various issues, including the difficulty of developing for VR.
In a recent interview, Laidlaw discussed the challenges of developing for VR. He noted that it was difficult to create a game that would be comfortable and engaging for players, as well as to ensure that the game ran smoothly on different hardware. He also noted that the technology was still in its early stages, and that developers had to constantly adapt their designs to keep up with the rapidly changing landscape of VR.
Laidlaw also discussed the difficulties of creating a story-driven game in VR. He noted that it was difficult to create a narrative experience that was immersive and engaging for players. He also noted that it was difficult to create a game that could be enjoyed by both casual and hardcore gamers, as well as by those who were new to VR.
Despite the challenges, Laidlaw believes that there is still potential for story-driven VR games. He believes that developers should focus on creating experiences that are comfortable and engaging for players, as well as creating stories that are immersive and engaging. He also believes that developers should continue to experiment with different ways of telling stories in VR, as well as exploring new ways of interacting with virtual worlds.
Overall, Marc Laidlaw’s discussion of the cancelled Borealis game and the challenges of developing for VR provides an interesting insight into the difficulties of creating games for this new medium. It is clear that there are still many challenges to overcome, but with continued experimentation and innovation, developers may be able to create unique and engaging experiences for players.
Source: Plato Data Intelligence: PlatoAiStream