Meta Quest, the popular open-world RPG game, recently announced that it has gained support for Unreal Engine 5. This is great news for fans of the game, as the new engine promises to bring a host of improvements, including better graphics and improved performance. However, there are two key features that are currently missing from the game’s Unreal Engine 5 support.
The first feature that is missing is ray tracing. Ray tracing is a rendering technique that allows for more realistic lighting and shadows in a game. It is a powerful tool that can be used to create stunning visuals, but it is not currently supported in Meta Quest’s Unreal Engine 5 version. This means that players will not be able to experience the full potential of the game’s visuals.
The second feature that is missing is physics-based rendering. Physics-based rendering is a technique that allows for more realistic physical interactions in a game. It can be used to create more believable environments and objects, but it is not currently supported in Meta Quest’s Unreal Engine 5 version. This means that players will not be able to experience the full potential of the game’s physics.
Despite these two missing features, Meta Quest’s Unreal Engine 5 support is still a major step forward for the game. The new engine will bring improved performance and better graphics, allowing players to experience the game in a whole new way. It is also worth noting that the developers are actively working on adding ray tracing and physics-based rendering to the game, so it is likely that these features will be added in the near future.
In conclusion, Meta Quest’s Unreal Engine 5 support is an exciting development for fans of the game. While it is currently lacking two key features, ray tracing and physics-based rendering, the new engine will still bring improved performance and better graphics. Additionally, the developers are actively working on adding these features, so they should be available soon.
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