Oculus Publishing, the virtual reality (VR) content division of Meta, has announced plans to release 150 new titles in the coming months. This move comes as part of Meta’s larger push to expand its VR offerings and make the technology more accessible to consumers.
The new titles will cover a wide range of genres, including action, adventure, puzzle, and simulation games. Some of the most highly anticipated releases include “Resident Evil 4 VR,” “Lone Echo II,” and “Star Wars: Tales from the Galaxy’s Edge – Last Call.” These titles are expected to be available on the Oculus Quest and Quest 2 headsets, as well as other VR platforms.
In addition to games, Oculus Publishing is also planning to release a number of non-gaming experiences, such as educational apps and virtual travel experiences. These offerings are designed to showcase the potential of VR beyond just entertainment, and to help users explore new worlds and learn new skills.
Meta’s push into VR content comes at a time when the technology is becoming increasingly popular among consumers. According to a report by Statista, the global VR market is expected to reach $20.9 billion by 2025, up from $7.9 billion in 2018. This growth is being driven by a number of factors, including advancements in VR technology, increased consumer awareness, and a growing demand for immersive experiences.
However, despite this growth, VR still faces several challenges. One of the biggest obstacles is the high cost of entry. While prices for VR headsets have come down in recent years, they still remain out of reach for many consumers. Additionally, there is a lack of compelling content that can justify the investment in a VR headset.
By releasing 150 new titles, Oculus Publishing is hoping to address these challenges and make VR more accessible to a wider audience. The company is also working on developing new technologies that will make VR more immersive and engaging, such as haptic feedback and eye-tracking.
Overall, Meta’s push into VR content is an exciting development for the industry. With a growing library of high-quality titles and new technologies on the horizon, VR has the potential to revolutionize the way we experience entertainment, education, and even work. As more consumers embrace this technology, we can expect to see even more innovation and growth in the years to come.
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- Source: Plato Data Intelligence: PlatoData