Oculus Publishing, the virtual reality (VR) content division of Facebook-owned Oculus, has announced plans to release 150 titles in the coming months. The company has been working with developers to create a range of VR experiences, including games, educational apps, and social experiences.
The announcement comes as the VR market continues to grow, with more and more consumers investing in VR headsets. According to a report by Statista, the global VR market is expected to reach $44.7 billion by 2024, up from $7.9 billion in 2018.
Oculus Publishing has been at the forefront of this growth, releasing a number of popular titles for its Oculus Quest and Rift platforms. These include games like Beat Saber, Superhot VR, and Vader Immortal, as well as educational apps like National Geographic Explore VR and Apollo 11 VR.
The company’s latest announcement is part of its ongoing efforts to expand its library of VR content and provide users with a diverse range of experiences. In a blog post, Oculus Publishing stated that it is “committed to supporting developers and creators who are pushing the boundaries of what’s possible in VR.”
To achieve this goal, the company has been working closely with developers to ensure that their titles are optimized for the Oculus platform. This includes providing guidance on best practices for VR development, as well as offering support with marketing and distribution.
One of the key areas of focus for Oculus Publishing has been social VR experiences. The company has been working on a number of projects that allow users to connect with each other in virtual spaces, such as Facebook Horizon and Oculus Rooms.
These social experiences have become increasingly important during the COVID-19 pandemic, as people have been forced to stay at home and limit their physical interactions. VR provides a way for people to connect with each other in a more immersive and engaging way than traditional video conferencing tools.
Overall, Oculus Publishing’s plans to release 150 titles is a positive sign for the VR industry. As more consumers invest in VR headsets, there will be an increasing demand for high-quality content that takes advantage of the technology’s unique capabilities. With its extensive library of titles and ongoing commitment to supporting developers, Oculus Publishing is well-positioned to meet this demand and drive further growth in the VR market.
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